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Topic: Routine for a Scout group (Guides etc.)
Message: Posted by: EXTREMENINJA1 (Jun 19, 2012 05:46PM)
Well I've been trying to get more performing experience and I was thinking of calling my local scout or guide group and offering to do a bit of magic. But I wanted to check if you guys thought this was a good routine for that type of situation (I would try to make it close-up). Begin with Chigago opener followed by an effect where a suit if chosen and I predict the order that those cards will appear in. Next up is "Twisting
the aces" and a little comedy effect where I appear to go wrong. And the closers would be a triumph effect and Brainwave.

I am a little worried this is too much card magic but I think the tricks go well together. Thoughts anyone? :)
Message: Posted by: Jim Sparx (Jun 19, 2012 06:26PM)
Scouts are into rope. And I saw an ad for a Scout magic book somewhere. You might even get a badge for magic, you can see what that entails.

No, I checked, no merit badges for magic.
Message: Posted by: motown (Jun 19, 2012 07:13PM)
I'm not sure about some of the card effects you've chosen, it might depend on the ages of the kids. I would agree that rope magic might be one possibility. Perhaps John Kaplans Killer Cut done with a scout bandana. Dan Harlan has a neat matrix done to a horror theme, with the cards standing in as tents. It's on one of his DVDs and on the WGM Matrix DVD I believe. What ever you do make it fun.
Message: Posted by: DWRackley (Jun 19, 2012 10:03PM)
I’m a Scout Master, and can tell you that the boys (any age) love magic, and yes, ropes are cool. I’ve done the Professor’s Nightmare several times, as well as different variations of cut and restored ropes.

If they’re very active, cards might not play as well as some other things. I’ve used the Yellow Bandanna (it doesn’t ever seem to get old), and the topsy turvy Arrow (don’t remember the “proper” name). I even bought some extra neckerchiefs (Cub Scouts use four different ones at different ranks) to make a set of “Twentieth Century Neckerchiefs”.

Basically show them something visual, ideally with something they’re already familiar with.
Message: Posted by: EXTREMENINJA1 (Jun 20, 2012 02:59AM)
Thanks for the replies. Just thought I would add, this would be for the older scout or guide group (10-14). Professor's nightmare sounds like an idea.
Message: Posted by: motown (Jun 20, 2012 11:53AM)
I would agree that magic that's fun and visual is the way to go.