The Magic Café
Username:
Password:
[ Lost Password ]
  [ Forgot Username ]
The Magic Cafe Forum Index » » Magic...at a moment's notice! » » Some friends hand you a deck of cards and ask you to do a trick. What trick do you do? (26 Likes) Printer Friendly Version

 Go to page [Previous]  1~2~3..9~10~11
Bearded_Ste
View Profile
New user
Liverpool UK
30 Posts

Profile of Bearded_Ste
The favorite cards of my friends is good, quick and impromptu. I will also use an impromptu style ACAAN that I do called SCAARN which really gets great reactions.
1KJ
View Profile
Inner circle
Warning: We will run out of new tricks in
4392 Posts

Profile of 1KJ
My suggestion is this:

1. Find a trick that uses a regular deck that is a reputation maker and practice it. I do my own version of Martin Nash's version of MacDonald Aces, the only one that I have ever seen that doesn't use gimmicked cards.

2. Do something that involves a move or two that you get down so you can do something really quick that blows people away with just one or two pretty easy moves like a double lift, a false cut, etc. I do an Ace production that is nothing but false cuts.

3. have a card trick that involved the participant and is humorous. I do my version of an ambitious card routine that just doesn't work, but different cards come to the top and then it turns into ACAAN.

I like to think in threes: I have three impromptu card tricks that don't require any gimmicks, I have three stage card tricks that involve other props and are theatrically entertaining, I have three impromptu coin tricks with regular coins, I have three coin tricks with gimmick coins, I have three stage tricks using silks, I have three impromptu rubber band tricks, I have three impromptu mentalism tricks that I can do with borrowed paper or business cards, etc.

KJ
magicfish
View Profile
Inner circle
7202 Posts

Profile of magicfish
Surprise Spelling- Allerton
wulfiesmith
View Profile
Inner circle
Beverley, UK
1344 Posts

Profile of wulfiesmith
Well ...
it would have to be card from pocket, which I am always asked to perform.
Not self-working, but very, very easy to perform.

There is no way it could happen ... and they just love it!

PM me for more information ...
MrEmagic
View Profile
New user
66 Posts

Profile of MrEmagic
It depends on the condition of the cards.

Can the cards be fanned properly? Asi Winds's Double Exposure
The cards can't be fanned: Out Of This World or a simple force and reading their expressions in order to find their card
magicfish
View Profile
Inner circle
7202 Posts

Profile of magicfish
Estimated Toss- Jennings.
MatrixAddict
View Profile
New user
99 Posts

Profile of MatrixAddict
Bannon-AK47
magicfish
View Profile
Inner circle
7202 Posts

Profile of magicfish
Take Five- Lorayne.
BeThePlunk
View Profile
Special user
West of Boston, East of Eden
885 Posts

Profile of BeThePlunk
"The Known" by Thom Perterson. Mental effect that happens in the spectator's hands. Almost self-working. Do it with any deck; doesn't even require a complete deck. Lots of ways to present it when you start experimenting. Open-mouthed silence at the reveal.
theocreswell
View Profile
New user
Surrey, UK
61 Posts

Profile of theocreswell
Alain Nu's 'The Gypsy'
magicfish
View Profile
Inner circle
7202 Posts

Profile of magicfish
Double-Ment, Aronson
Johnny250
View Profile
Regular user
136 Posts

Profile of Johnny250
Calssic force and then reading
S.V.C
View Profile
New user
51 Posts

Profile of S.V.C
A mix from daniel garcia's and Helder guimaraes take on transposing kings and aces
smithart
View Profile
Special user
Texas
666 Posts

Profile of smithart
As I mentioned in another thread, my go-to is one of several versions of Gemini Twins.

Other than that, I tend toward a Four Ace Assembly (based on the Cy Endfield routine from Bruce Elliot's Classic Secrets of Magic) or a simplified ACR.

But this thread has given me a lot of ideas for other options I should probably consider!
AKA Professor Memento
https://mementomysteries.com
smithart
View Profile
Special user
Texas
666 Posts

Profile of smithart
I'm attempting to collect all of the effects mentioned in this thread (with the help of AI and a lot of manual work). It's a work in progress; I haven't had a chance to review everything, and I'm not familiar with all of the effects myself. There are some cases where the AI is clearly hallucinating and/or guessing.

Even though it has some problems, I think there is value in sharing it in its current state. I'll be providing updates as I have a chance to work through it. If you have any improvement or clarifications on anything on the list, please let me know (especially regarding credit for the creator of the effect or handling).

(I also wonder if it might be worth moving this to its own thread.)


- $45.00 Card Trick: A card is signed, and after some shuffling, it reappears in a seemingly impossible location, sometimes even inside your own wallet.
- 2 Card Monte: The dealer shuffles two cards, and despite your best efforts, you can't seem to pick the right one. It's a fast-paced game of deception.
- 2 Card Monte (Williamson/Blaine): Two cards are shuffled, and even though you think you're following closely, the money card always seems to vanish. It's a classic con man's game.
- 3 Card Selection: You freely select a card from the deck and remember it. The magician takes your card and two others, mixing them face down on the table. Despite the seemingly fair mixing, the magician unerringly points to your selected card every time. It feels like they have an uncanny ability to track your card through their shuffles.
- 3 Card Trick (David Williamson): The magician shows three cards, and one disappears. This is continued until all cards are gone.
- 21 Card Trick Outdone: You pick a card, and the magician shuffles and deals, but somehow, your card always ends up in the predicted spot. It's like they know your mind.
- 99 Percent (Frank Garcia/George Schindler): The magician predicts a card, and despite multiple shuffles and cuts, the predicted card appears. They make it seem like they have incredible odds on their side.
- Ace Assembly (Don May): The four aces are assembled in a surprising way.
- Ace Assembly (Peter Kane): Kane's version of the Ace Assembly starts with the four Aces being clearly displayed. They are dealt to the table, and three indifferent cards are dealt on top of each. One by one, the Aces _vanish_ from their respective piles and _assemble_ together in one packet. Kane's version is known for its directness and magical impact.
- Ace Assembly: The four aces are placed in different spots, but after some magical movements, they all assemble together.
- ACR (Ambitious Card Routine): A signed card repeatedly rises to the top of the deck, no matter where it's placed.
- Amazing Jumping Arrow Hotrod: The magician shows you an arrow card, placing it in the middle of the deck. With a snap of their fingers, the arrow card visually jumps to the top of the deck! They might even repeat the trick, making the arrow card jump to another location, like the bottom of the deck or even into their pocket.
- Ambidextrous Travelers (Larry Jennings): The magician shows two packets of cards, say four Kings and four Aces. The packets are clearly separated. Then, one by one, the Kings seem to _travel_ invisibly from their packet to join the Aces. Finally, one packet contains all eight cards, and the other is empty (or contains indifferent cards). The 'ambidextrous' aspect refers to the fact that the packets seem to switch roles throughout the routine.
- Australian Sixes: The sixes are separated and mixed, but they always come back together. It's a classic card puzzle with a magical twist.
- Back in Time (Sankey): A card seems to vanish and reappear in the past. It's a trick with a time-travel theme.
- Back to the Future (Al Leech): At the beginning of the trick, the magician writes a prediction on a piece of paper and sets it aside. You then shuffle the deck and freely select a card. When you open the prediction, it matches your card exactly!
- AK47 (Bannon): You select a card and return it to the deck. The magician shuffles and cuts the cards, seemingly losing your card in the process. However, with a quick flick of the wrist and a flourish, the magician spreads the deck to reveal your chosen card has magically risen to the top!
- Beast with Five Fingers: The magician's fingers seem to move independently, manipulating cards in a surprising way.
- Behind the Back Triumph: The magician performs a triumph (where the cards are mixed face up and face down, then magically straightened) behind their back. It's a display of skill and confidence.
- Be Honest, What Is It The magician asks you to simply think of any card in the deck. They concentrate, studying your expressions and body language. After a moment of suspense, they confidently name the exact card you were thinking of!
- Biddle Trick: You choose a card and return it to the deck. The magician gives the deck a few simple shuffles. Then, they spread the cards face up, and somehow, your chosen card is the only one facing the wrong direction!
- Bottom Line Premonition (Bob Cassidy): The magician places the deck face down on the table and writes a prediction on a piece of paper. You then take the deck and shuffle it thoroughly. When the magician turns over the bottom card of the deck, it matches their prediction perfectly! They somehow knew the identity of the bottom card even after the shuffle.
- Box Clever (James Brown): - The spectator selectes a card and signs it. The signed card is placed inside the card box. A second card is selected, and the box is shown to be empty. The second card is placed into the box. With a snap, the second card is removed, and when the spectator opens the card box, it contains the spectator's signed card.
- Bro. John Hamman's "Your Signed Card": You select a card, sign your name across its face, and return it to the deck. The magician shuffles the cards, making your signed card disappear into the deck. With a snap of their fingers, the magician reaches into their pocket and pulls out a card – it's your signed card!
- Card Conclave: Multiple cards are selected and lost in the deck, but the magician finds them all.
- Card in Pocket (CO Williams): You select a card and remember it. The magician places the card back in the deck and gives it a few shuffles. Then, without warning, the magician reaches into their pocket and pulls out a single card – it's your chosen card!
- Cards to Pocket (Oslund): The magician has the spectator select cards, one at a time, that are placed into the deck. One at a time, the cards disappear, and the magician pulls them out of different pockets on his jacket.
- Card to Fly: The magician holds a card face up, showing it to you clearly. Then, with a magical wave of their hand, the card seems to fly through the air, vanishing from their hand and reappearing in a different location, like their pocket or even behind your ear!
- Card to Forehead: A card is placed on the spectator's forehead, and they try to guess what it is.
- Card to Mouth: A card is magically transported to the magician's mouth.
- Card to Pocket: A card vanishes from the deck and appears in the magician's pocket.
- Card to Pocket (Daniel Madison): A card visibly travels to the magician's pocket.
- Card to the Teeth: A card is held between the magician's teeth, and it magically changes or vanishes.
- Card to Wallet: A card vanishes from the deck and appears in the magician's wallet.
- Card Under Foot: A card is placed under the spectator's foot, and it is revealed to be their chosen card.
- Carlyle's Card Miracle: You choose a card and return it to the deck. The magician shuffles the cards and spreads them face down on the table. They then ask you to touch any card. When you turn over the card you touched, it's your chosen card!
- Check and Look: The magician shows a card and then hides it, but it seems to reappear when they check again.
- Chicago Opener: You select a card and return it to the deck. The magician shuffles the cards and then performs a series of cuts and flourishes. In a surprising moment, the magician reveals your chosen card in a completely unexpected way, perhaps by turning over the top card or by finding it reversed in the middle of the deck.
- Clench: The magician shows you a card and then closes their fist around it. With a magical squeeze, the card visually changes into a different card right before your eyes!
- Clutch (Oz Pearlman): The magician holds a card in their hand and then closes their fingers around it. When they open their hand, the card has completely vanished!
- Collins' Ace Assembly: The four aces are placed in different spots, but after some magical movements, they all assemble together.
- Color Monte: The magician shows you three cards: two black cards and one red card. They mix the cards face down, and you try to follow the red card. However, no matter how closely you watch, the red card keeps changing positions, even switching colors with the black cards!
- Come What Will: The magician presents you with a series of choices, such as picking a number, choosing a color, or selecting a card. After you make your choices, the magician reveals a prediction they made beforehand, and it matches your choices perfectly! It's as if your free will was secretly influenced by fate.
- Con Cam Coincidencia: Two cards are chosen, and they turn out to be the same.
- Cosmos Duo: You select two cards from the deck. The magician places one card in your hand and keeps the other card in their hand. With a magical gesture, the cards instantly switch places! The card that was in your hand is now in the magician's hand, and vice versa.
- Counterpunch: The magician asks you to make a series of choices, such as cutting the deck or picking a pile of cards. However, no matter what you choose, the magician always seems to be one step ahead, predicting your actions and revealing your chosen card in a surprising way.
- Counting on It (Paul Cummins): The magician asks you to select a card and remember it. They then shuffle the deck and start dealing cards face down, counting as they go. When they reach a certain number, they stop and turn over the card – it's your chosen card! It seems like they used mathematical skill to locate your card.
- Cowboys and Indians: The magician shows you two cards: a "Cowboy" and an "Indian." They place the cards face down and mix them around. You try to guess which card is which, but they keep switching places!
- Cutting the Aces: The magician cuts the deck and reveals the four aces.
- Deck of Misplaced Cards: The magician shows you the deck, and it's a complete mess! The cards are all mixed up, with different suits together and some cards even upside down. It seems like there's no order at all. Then, with a snap of their fingers, the magician somehow makes the entire deck become perfectly ordered.
- Devastation: You watch as the magician takes a card and tears it into pieces. It looks completely destroyed! But then, piece by piece, the card is restored right in front of your eyes. Each tear vanishes, and the card is back to its original condition.
- DigaMag's Impromptu OOTW (Out of This World): The magician asks you to simply deal cards into two piles based on your gut feeling. You have no idea why, but you follow their instructions. When the piles are revealed, it's amazing to see that you've somehow managed to separate most of the red cards from the black cards, even though you were just following your intuition.
- Diplopia/Tapalac (Paul Vigil): The magician shows you a single playing card. As you watch, a second identical card appears next to it, as if it materialized out of thin air.
- Do As I Do: The spectator mirrors the magician's actions, and their chosen card is revealed.
- Double Exposure (Asi Wind): You and another person each select a card. In a surprising twist, both cards are found together in an unexpected location, or one card mysteriously transforms into the other.
- Double-Ment (Aronson): The magician seems to be able to read your mind and the mind of another spectator, correctly revealing both of your chosen cards without any clues.
- Dr Daley's Last Trick (Dr. Jacob Daley): You choose a card and return it to the deck. The magician shuffles the cards and then performs a seemingly random series of actions. In a surprising climax, the magician reveals your chosen card in a way you never expected, perhaps by spelling its name with other cards or by making it appear in an impossible location.
- The Dunbury Delusion (David Ben): The magician tells a story about a fictional card cheat named Charlie Dunbury, who claimed to have a supernatural ability to control cards. The spectator names _any_ card. The magician then deals cards face up onto the table, explaining that Dunbury could supposedly stop at his named card. However, the magician _fails_ to stop at the named card, seemingly proving Dunbury was a fraud. But then, in a surprising twist, the magician reveals that he _did_ control the cards in a different, even more impossible way. The _next_ card dealt after the named card's value is shown, _is_ the named card.
- Duplicity: You and another person choose cards. In a blink of an eye, the cards seem to switch places, either within the deck or across the room.
- DVR (Tony Chang): The magician places a playing card face down on the table. He explains this card will act like a 'DVR,' recording what happens next. The spectator is asked to _freely name any playing card_. The magician then picks up the card that was on the table _from the beginning_, and it is revealed to be the _named card_.
- Easy Indicator (Harry Lorayne): You have no idea how the magician does it, but they seem to have an uncanny ability to know exactly which card you chose, revealing it in a subtle and surprising way.
- Emanuele's Routine: A card routine by magician Emanuele.
- Estimated Toss (Jennings): The magician might throw the card into the air, and somehow catch it in a specific way, perhaps balanced on their fingertip or stuck to their shoe. The catch itself reveals the identity of the card.
- Everyday Wallet Trick (Taterini): The spectator has a free selection from a deck of cards. The card is returned, and the deck is placed into the card box. The magician brings out his wallet, and inside is the card the spectator chose.
- Everywhere and Nowhere (Richard Kaufman): Your card seems to be playing hide-and-seek! It appears in different parts of the deck, then vanishes and reappears somewhere else. You can't keep track of it, and the final location is a total surprise.
- Fastest Trick in the West: A very quick and visually impressive card trick.
- FBI Card Trick: The magician becomes a detective, using clues and logic to track down your selected card. They might even use a magnifying glass or other props to help them in their investigation.
- Final Verdict: The magician acts like a judge in a courtroom, and your card is put on trial. The magician builds suspense before delivering the "verdict," which reveals your chosen card.
- Fingered #3 (Simon Lovell): The spectator selects a card and returns it to the deck. The magician then riffles down the _side_ of the deck with his finger, claiming he can 'feel' where the chosen card is. He stops at a card, and it _is_ the spectator's selection! What makes Lovell's version unique is the _boldness_ and _directness_ of the method, often combined with his comedic presentation. It's a classic 'card at any number' effect, but the method and the presentation make it distinctively Lovell's.
- Fingerprint Version of the $45 Card Trick: You leave your fingerprint on a card instead of signing it. The magician then makes your card vanish and reappear in an impossible location, and it still has your fingerprint on it!
- Fortitude: A card trick requiring skill and precision.
- Foursome: A card trick involving four cards.
- Gary's Spells: A card trick with a magical theme.
- Gemini Twins: The Gemini Twins card trick is a clever self-working effect that relies on the concept of "soulmate cards." The trick involves having a spectator select two cards, which then magically find their matching pairs in the deck.
- HaLo Aces (Harry Lorayne): A unique presentation of the Ace Assembly.
- Haunted Deck: The magician places the deck on the table. The spectator doesn't touch it. The magician asks the spectator to name a card. Then, slowly, eerily, the deck starts to _cut itself_! A portion of the deck slides away from the rest, as if moved by an invisible hand. When the cut is complete, the magician turns over the top card of the bottom portion – and it _is_ the spectator's named card!
- Haunted Pack: The deck is in the spectator's hands. The spectator feels a strange movement, a shifting within the deck. It is subtle at first, but then a single card starts to _rise_ out of the deck, slowly and deliberately. It is the card the spectator is merely _thinking_ of!
- Head Over Heels: The spectator selects a card and it is lost in the deck. The magician then takes a small group of cards and starts flipping them over, one by one, face up onto the table. He keeps doing this, mixing face-up and face-down cards. It seems like a complete mess. But then, with a final flourish, he spreads the cards, and all the cards are face down – except for one, the spectator's chosen card! The sudden reversal of all those cards except for the selection is the surprising part.
- Hitchcock Travelers (Darwin Ortiz): The magician displays four cards. He places them, one by one, into different pockets of his jacket. He puts one in his breast pocket, one in his side pocket, and so on. Then, with a snap of his fingers, he reaches into his _inside_ jacket pocket and pulls out all _four_ Queens!
- Homing Card (Carlyle): Carlyle's version is similar in effect – a chosen card keeps returning to the magician's hand – but it feels even more impossible. The spectator not only sees their card, but they _sign_ it. Even with the signature making the card unique, it still keeps jumping back. Carlyle's handling is incredibly smooth and deceptive, making it seem like he never even touches the deck when the card vanishes. The signature adds an extra layer of impossibility.
- Homing Card: The spectator chooses a card, and it is shown to everyone. The magician then places it in the middle of the deck. No matter what he does – cutting the deck, shuffling, even placing the deck in the spectator's pocket – the chosen card always, impossibly, returns to the _magician's_ hand.
- How to Find Your Other Half (Aragon): The spectator is asked to think of someone they care about. The magician then deals cards face down, and the spectator is told to say 'stop' whenever they feel a connection. The card they stop at is placed aside. The magician does the same thing, pretending to look for _his_ 'other half.' When the two cards are turned over, they are a perfect match – the same value and color, like a King and Queen of Hearts! It is presented as a fun, lighthearted way to 'find' a match, playing on the idea of soulmates.
- Impromptu ACAAN (Cameron Francis): The spectator names any number and any card. The magician deals down to that number, and incredibly, the named card is at that exact position! It feels completely impossible because both choices are entirely free, and the magician barely seems to handle the cards. Francis's version stands out because it truly is impromptu – no setup or pre-show work.
- Impromptu Ace Cutting Routine with a Gambling Theme (Lorayne): The magician starts talking about how gamblers can control the cards. He shuffles the deck, then starts cutting it into piles, talking about dealing techniques. Suddenly, he flips over the top card of each pile – and they're all Aces! He does it so casually, it looks like he could do it in his sleep.
- Impromptu Card at Any Number (Barrie Richardson): You're asked to name any number between 1 and 52. The magician then deals the cards face down, one by one, until they reach the number you selected. When they turn over the card at that number, it's your freely chosen card!
- Impromptu Out of This World (Harry Lorayne): An impromptu version of the classic OOTW.
- Impromptu Trick (Phren): An impromptu card trick performed by Phren.
- In Action (Greg Wilson): A card trick by magician Greg Wilson.
- Infinity Principle: The magician explains a mathematical concept, seemingly unrelated to card tricks. The spectator makes a series of choices, guided by this principle, seemingly resulting in a random outcome. Yet, the final result reveals a predicted card or outcome. The mystery lies in how the seemingly free choices always lead to the pre-determined result, thanks to the hidden mathematical principle.
- Innocent Bystander (MIchael Skinner): The magician asks the spectator to pick a card. Another spectator is chosen seemingly at random. The magician has an envelope with a prediction. The spectator opens the prediction and it does not match. The second spectator looks, and they agree that the prediction _is_ a match!
- Invisible Cards: This takes the "Invisible Card" to the next level. The spectator names _multiple_ cards. The magician pretends to make them invisible and manipulates these phantom cards. The spectator mentally interacts with these invisible cards. The stunning conclusion features _multiple_ reveals, where the real deck is shown to have been impossibly influenced by the spectator's thoughts alone – cards are in the predicted order, in a predicted state, or location. It's the _multiplicity_ of the mental predictions, all coming true, that elevates this beyond the original.
- Invisible Card: The magician asks the spectator to simply _think_ of a card, not to name it aloud. The magician then pretends to make a card invisible, going through the motions of handling an unseen card. He 'places' this invisible card into the deck. When the deck is spread, one card is face down – and it's the very card the spectator was thinking of!
- IP (Invisible Palm) (Jennings/Harris): The magician shows their hands empty. They claim to pluck a card, let's say the Ace of Spades, invisibly from the air. They then mime placing this 'invisible' Ace into their other hand. With a snap, a face-down card appears in that hand. When it's turned over, it _is_ the Ace of Spades!
- Jack Sandwich: The spectator selects a card and it's lost in the deck. The magician then introduces the two red Jacks. He places them face up in different parts of the deck. With a magical gesture, he spreads the cards, and the spectator's chosen card is found face down, sandwiched _between_ the two Jacks!
- Jumping Gemini (Darwin Ortiz): A version of the Jumping Gemini by Darwin Ortiz.
- Jumping Gemini: Two pairs of matching cards are shown. One pair is placed on the table, the other in the magician's pocket (or under a card box, etc.). Then, with a magical gesture, the pairs _switch places_! The cards on the table are now the black Kings, and the cards in the pocket are the red Kings.
- Kismet (Michael Vincent): The magician and the spectator each make a series of seemingly random choices with the cards – cutting, shuffling, selecting, etc. Despite these free choices, the final outcome reveals a surprising match or coincidence. The presentation emphasizes the idea that 'it was meant to be.'
- Las Vegas Leaper (Paul Harris): A card is selected and placed in one packet of cards. Then, visibly or invisibly, it _leaps_ to another packet, often held by the spectator. Harris's versions of this effect are known for their visual nature and surprising twists.
- Lazy Magician's Card Trick: The magician presents this as a trick that requires almost no effort. He might have the spectator do most of the work – shuffling, dealing, cutting, etc. Despite the apparent lack of skill or intervention from the magician, a surprising effect occurs, such as a chosen card being found or a prediction being fulfilled. The humor comes from the contrast between the magician's 'laziness' and the impressive result.
- Lazy Man's Card Trick (Daryl): The magician seems to be struggling with this trick. They might make a few false starts, fumble the cards, or even appear to forget what they're doing. Just when you think the trick is a complete failure, something amazing happens, and your card appears in a totally unexpected place,like the magician's wallet or even their shoe!
- Lie Detector: The spectator selects a card and remembers it. The magician then asks a series of questions about the card – its color, suit, value, etc. The spectator is instructed to lie _sometimes_ and tell the truth _sometimes_. Despite this, the magician is able to deduce the chosen card, seemingly by reading the spectator's tells. The trick combines psychological elements with a clever method, making it seem like the magician can actually detect lies.
- Look, an Illusion (Jennings): The magician selects a card and has a spectator chose another card and place it back anywhere. The magician says he will attempt to turn the deck face up without the selected card. The magician spreads the deck and the entire deck is facing up except for one card. The magician states that must be the card, only it isn't. The magician flips his card and states, "Look, an illusion!", explaining that his card was the card that turned face down.
- Lovebirds (Scarne): Two cards are selected, perhaps representing a couple. The cards might be separated, lost in the deck, or placed in different pockets. Then, through a magical story or presentation, the two cards are reunited, ending up together. The romantic narrative makes it more than just a card trick; it's a little love story.
- Lucky Number Five (Mark Wilson): The number five is emphasized throughout the trick. The spectator might count to five, deal five cards, or make a choice related to the number five. Somehow, this seemingly arbitrary number leads to the revelation of a chosen card, a prediction, or some other magical outcome. The focus on the number five gives the trick a structure and a sense of mystery.
- MacDonald Aces (Martin Nash): This is Nash's take on the classic Ace Assembly. He handles the cards with incredible finesse, making the Aces vanish and reappear with seemingly no effort. The visual nature of the trick, combined with Nash's smooth presentation, makes it a standout. The key difference from other versions is often the speed and directness – it happens quickly and cleanly.
- Macdonald's Aces (Marlo): The magician starts with the four Aces. He deals them out, usually with three indifferent cards added to each Ace. Then, one by one, the Aces magically _vanish_ from their individual piles and _assemble_ together in one pile. What makes this version stand out is the incredibly clean and deceptive handling.
- Matching the Cards: The deck is split into two halves. The spectator and the magician each shuffle their halves. Then, cards are dealt from each half simultaneously. Despite the random shuffling, the dealt cards _match_ – in pairs, in sequence, or in some other pre-determined way.
- Mated (Lorayne): Two spectators each select a card. The selections are done fairly, and the cards are kept secret. The magician then reveals that the two chosen cards are a _perfect match_ – the same value and suit! It's like a one-in-a-million coincidence, made even more impossible because two different people are involved."
- MaxiTwist Aces: The magician shows the four Aces. Then, one by one, the Aces visually _turn over_ face down, then face up again, in a seemingly impossible way.
- Mental Discernments (with palm reading): The magician combines card magic with the pretense of palm reading. The combination of the two elements – card magic and mentalism – creates a more mysterious and engaging presentation.
- Mishap Poker Deal: The magician attempts to deal a winning poker hand, but everything goes wrong. The cards are dealt in the wrong order, face up, or in some other chaotic way. But then, with a final reveal, it turns out that the magician (or the spectator) has been dealt the _perfect_ poker hand, despite all the apparent mistakes.
- Missing Card Stunt (Harry Lorayne): The magician shows the complete deck, then has a card selected and remembered. The card goes back in, and the deck is shuffled. Then, the magician announces that _one_ card is now missing from the deck. He proves it – only 51 cards are counted! The missing card is then revealed in a surprising location.
- Mountebank Miracle: A card trick with a surprising and magical reveal.
- Mr. E. Takes a Stroll (John Guastaferro): The magician explains about a character named Mr. E who is represented by the ace of spades. The spectator selects a card. The magician then introduces Mr. E who attempts to find the card, but is unsuccesful. He takes a stroll through the deck, and jumps to the top, but isn't correct. The spectator is asked to spell the name of their card, and on the last letter the ace of spades is turned. The magician explains that Mr. E is an initial, standing for "Every", as every card now matches the spectator's selection.
- My Invisible Card (L. W. de Laurence): The magician emphasizes that the card is _his_ invisible card. He goes through the motions of handling it, placing it in the deck, etc. Then, when the deck is spread, one card is face down – and it's the card the spectator had merely _thought_ of! The framing of it being the magician's invisible card adds a personal touch and a bit of misdirection.
- Now You See It: A card is shown, and then, in a split second, it _vanishes_! It might disappear from the magician's hand, from the deck, or even from under the spectator's hand. Then, just as suddenly, it _reappears_ – maybe in a different location, like the magician's pocket or the card box.
- Nu Way Out Of This World (U. F. Grant): A variation on the classic Out of This World effect, where cards are separated by color.
- One-Eyed Jack Sandwich (Harry Lorayne): The spectator selects a card, and it's lost in the deck. The magician then introduces the two One-Eyed Jacks (the Jack of Hearts and Jack of Spades). These Jacks are placed face up in the deck. With a magical gesture, the deck is spread, and the spectator's card is found face down, sandwiched _between_ the two Jacks!
- On-Hand Vibration: The magician places a card (or a small packet of cards) on the palm of their outstretched hand. The spectator can even hold their own hand just above the card. Then, without any apparent movement from the magician, the card starts to _vibrate.
- OOTW (Out of This World): Cards are separated into red and black piles seemingly by mind reading.
- Out of My Control: The magician appears to have no control over the cards, yet the chosen card is revealed.
- Out of Sight, Out of Mind (Dai Vernon): The spectator selects a card, remembers it, and returns it to the deck. The magician emphasizes that he _cannot_ see the card. He might turn his back, be blindfolded, or even leave the room. Yet, despite these seemingly impossible conditions, he is able to find the chosen card.
- Piano Trick: A card trick with a musical theme.
- Poker Deal (UF Grant): A poker hand is dealt with a surprising outcome.
- Poker Player's Picnic: The magician deals out hands of poker, and through a series of seemingly fair deals and shuffles, a surprising outcome occurs – perhaps all the players receive strong hands, or a specific player gets a predicted hand. The 'picnic' element suggests a casual, friendly game, adding to the charm of the trick.
- Pulse Detection (Ryan Schultz): The spectator selects a card. The magician then claims to be able to find the card by detecting the spectator's _pulse_. The trick combines card magic with a bit of pseudo-science, creating a unique and engaging effect.
- Quick and Easy: A simple and fast card trick.
- Quick As A Wink (Karl Fulves): The spectator selects a card, and it's lost in the deck. The magician then finds the card almost _instantly_, seemingly without any effort. The impact comes from the sheer speed. It's not about a complex method; it's about presenting a 'miracle' that happens in the blink of an eye.
- Quinella (Harry Lorayne): The magician makes a prediction, writing something down or placing a card aside, face down. The spectator then makes a free choice of a card (or several cards, depending on the specific routine). When the prediction is revealed, it perfectly matches the spectator's choice(s)! The impact comes from the prediction being made _before_ any choices are made.
- Reality Twister: This typically involves a visual distortion of a playing card. The classic version uses the "wormhole" principle, where a card seems to have a hole twisted through it, then is restored.
- Repeat Escape: A card repeatedly escapes from a confined space.
- Reverse Engineering: The magician explains how a card trick works, but then performs it again, fooling the audience.
- Riffle to Their Card: The spectator selects a card and returns it to the deck. The magician riffles the _ends_ or _sides_ of the deck and stops at a single card, claiming they can feel the selected card's location.
- Rosini (Marlo): The spectator shuffles the deck. The magician takes the deck and claims he will find a selected card instantly. The spectator cuts the deck, and then reveals the top card of the bottom portion, claiming this is the selection. The magician asks if this is the selection, but the spectator states that he hasn't selected a card. The magician asks the spectator to select a card and the magician returns it to the middle of the deck. The magician explains he will attempt to send the cards to his pocket, one by one. The magician reaches into his pocket, revealing different cards from the deck. After placing the selected card back into the deck, he puts his hand in his pocket, and reveals that he has found the spectator's chosen card.
- Rub a Dub: The magician shows a card, say the Three of Diamonds. He rubs the card, and one of the diamond pips _visually disappears_! It's now the Two of Diamonds. With another rub, the pip reappears, and it's back to the Three. It looks like trick photography, but it's happening live.
- SCAARN: An acronym for a specific card trick.
- Search and Destroy (Aaron Fisher): The magician has a card selected and the card is returned to the deck. The magician removes the four aces, and saying they will help search the deck for the selected card. The cards then visually change, one by one, into the selected cards, with the last card to change, being the spectator's selection. The magician is left with only the four aces again.
- Self Worked (David Stone): A spectator freely selects a card; it's a genuinely free choice. The card is lost back in the deck. The spectator deals cards one by one. The spectator is doing the actions, and he or she can decide where to stop dealing. After stopping, the card they stopped at is set aside. The dealing of cards is continued. After stopping, the card they stopped is shown, and it is the matching mate of the first card. The spectator takes their original selection, and places it into the deck where ever they chose. The deck is handed to the magician. The magician shows the value of the first card, and then begins to spell to that value, and the last card spelled to is the spectator's freely chosen card. It's a self-working routine.
- Separation Anxiety: Cards seem to stick together unexpectedly.
- Shuffle Bored: A card trick with a gambling theme involving shuffles.
- Shuffle First, Ask Questions Later (Kostya Komlat): The spectator freely shuffles the deck. The magician takes the deck and, without looking at the faces, deals cards into two piles, claiming to separate them based on some intuitive feeling (red/black, high/low, etc.). Nevertheless, the piles are _perfectly separated_ according to the stated criteria.
- Simplest ACAAN in the World! (magicgerry06): A very easy version of the Card at Any Number trick.
- Slop-Shuffle Triumph: The magician shows the deck mixed face up and face down – a complete jumble. The spectator even helps with a messy-looking 'slop shuffle,' mixing the cards even more. Then, with a snap, the magician spreads the cards, and they're _all_ facing the same way… except for one card. That card is the spectator's chosen card.
- Smiling Mule (Roy Walton): The magician tells a funny story about a stubborn mule, represented by a playing card. The mule card keeps ending up in unexpected places, despite the magician's (and sometimes the spectator's) attempts to control it. Finally, the mule card is found in a predicted spot, face up among face-down cards, as if it's 'smiling' at the audience.
- Sophisticated Card Trick (Canasta): You freely choose a card and return it to the deck. The magician shuffles the cards and performs some elegant flourishes. Then, in a surprising twist, they reveal your chosen card in a completely unexpected way, perhaps by spelling its name with other cards or by making it appear in an impossible location.
- Spectator Finds the Aces: The spectator follows simple instructions – dealing cards, cutting the deck, maybe even shuffling. It seems like the magician isn't doing anything. Yet, through these actions, the spectator _themselves_ manages to separate the four Aces from the rest of the deck.
- Spectator's Card Trick (Nick Trost): The magician gives the spectator very clear, simple instructions – things like dealing cards, cutting the deck, or making simple choices. The spectator does _all_ the work. It seems like the magician isn't doing anything at all. Yet, despite this, the spectator ends up finding their _own_ chosen card! Trost is known for his clever, self-working, and spectator-centric methods.
- Stabbed Coincidence (Jennings): The spectator selects and signs a card. The selected card is lost to the middle of the deck. The magician then takes a knife and shuffles the deck. He throws the deck into the air, and stabs it in mid-air. The magician reveals one card stuck to the knife, and it is revealed to be the spectator's signed card.
- Statue of Liberty Vanish: A card vanishes in a surprising way.
- Stigmata (Wayne Houchin): The spectator selects a card. Then, mysteriously, _marks appear_ on the card – holes, symbols, or even the spectator's initials! It looks like something supernatural has happened to the card. The sudden appearance of the marks is shocking and visual.
- "Stop" Trick (Lorayne): The magician riffles through the deck, and the spectator can say 'stop' at any time. There's no way he can know when they'll call stop. The card they stop at is taken out, looked at, and remembered. After some shuffling, the magician somehow reveals the exact card they stopped at. The complete freedom of the 'stop' makes it seem impossible.
- Straightforward Collectors: The spectator chooses three cards. The magician shows the kings. He places the selections into different parts of the deck. With barely a move, the magician shows that the Kings and the selected cards have come together, with the selections sandwiched between the Kings.
- Surprise Spelling (Allerton): A spectator names a card, and the magician spells it out with cards, revealing the chosen card. It's a clever combination of spelling and magic.
- Swain's Ice Breaker: The spectator selects a card and cards are shuffled. The magician says that he is going to produce the four Aces from his four pockets. He proceeds to pull cards from his four pockets, but rather than the four Aces, they're the four-of-a-kind that matches the spectator's card's value.
- Synergy (Oz Pearlman): The magician presents two decks of cards, one red-backed and one blue-backed. A spectator freely selects a card from one deck, and the magician selects a card from the other. Both selections are made without seeing the faces of the cards. Amazingly, when the cards are revealed, they are _perfect matches_ – the same suit and value! Furthermore, the spectator's freely chosen card has the _opposite_ colored back, a prediction of the second card chosen by the magician, and a duplicate of the spectator's card is found in the magician's deck.
- Take Five (Harry Lorayne): The magician has a spectator select a card and returm it to the deck. Then, the magician deals cards face up onto the table one at a time, asking the spectator to _silently_ count to five, beginning on the deal after their card is shown. After they have finished counting, the spectator tells the magician when to stop. The magician states he will remove cards until only five remain. When the cards are displayed, it is shown the spectator's card has been discovered.
- Tapalac/Diplopia (Paul Harris): The magician shows a single card, and then it _duplicates_ itself! It's like the card has split into two identical copies. The visual duplication is the key to the effect." (Note: _Diplopia_ is often the name given to the effect; _Tapalac_ refers to a specific method by Paul Harris).
- TCB (John Bannon): "Taking Care of Business". The spectator peeks at a card and it is placed back into the deck. The deck is spread, and it shows that all of the cards are blank, except for the selected card.
- Ten Card Poker Deal: The magician deals two five-card poker hands. The spectator chooses a hand, and despite seemingly fair dealing, the magician's hand _always_ wins, often with a very strong hand like a Royal Flush.
- Terry Isaacs' Joke Trick: A humorous card trick.
- The Advocate (Daniel Madison): The magician explains he will use the Two of Clubs as 'The Advocate'. A card is freely selected and replaced. The two of clubs finds the selected card by placing it in the middle.
- The Backward Card Trick (Jerry Sadowitz): The magician starts by explaining, in a very serious tone, that he's going to do a card trick 'backwards.' What follows is a deliberately confusing and nonsensical series of actions with the cards. He might deal cards, shuffle them oddly, make contradictory statements, and generally create a sense of controlled chaos. The 'trick' isn't about a magical effect, but about Sadowitz's comedic persona and his ability to make something utterly pointless seem incredibly important.
- The Crusade (Atlas Brookings): The magician introduces a single playing card, explaining it represents a 'Crusader.' The spectator _thinks_ of any card in the deck – it's a purely mental selection, never spoken aloud. The magician deals cards face down, asking the spectator to remember the position of any card they see that they _like_ (not their thought-of card). This remembered position is kept secret. The 'Crusader' card is then inserted into the deck at the position the spectator mentally chose. The deck is spread, and the Crusader card is found directly next to the card the spectator was merely _thinking_ of.
- The Favorite Cards of My Friends: A card trick about favorite cards.
- The Grid Trick: A card trick using a grid layout.
- The Gypsy (Alain Nu): A card is chosen and lost in the deck, but through some storytelling and magical gestures, it's revealed in a surprising way. It's a trick with a narrative.
- The Gypsy (Peter Warlock): The magician tells a story about meeting an old gypsy. The spectator is asked to touch cards, one at a time, as if in a ritual. Finally, one is chosen, and it is found to have a marking or prediction on the back, connecting it to the gypsy story.
- The Innocent Bystander (Michael Skinner): A spectator seems to be involved by chance.
- The Known (Thom Peterson): The magician displays a card, placing it face down on the table. A spectator is given a _free choice_ of any card, simply naming it aloud. The magician turns over the prediction card that has been in full view the entire time, and it is the _exact card_ the spectator named.
- The Magician's Choice: A card trick involving choices made by the spectator.
- The Spectator Finds Your Card (Kli Ban): The _magician_ selects a card (or claims to), and the _spectator_ is given the task of finding it. The spectator deals the cards, makes choices, or follows the magician's instructions. In the end, it's the _spectator_ who, seemingly through their own actions, reveals the magician's card. The role reversal is the key element, making the spectator feel like they are in control (even though they are not).
- The Sting (Harry Lorayne): "]The magician presents this as a demonstration of how card cheats operate. He deals out several poker hands, explaining how a cheat could control the cards to give themselves the best hand. The magician deals hands that get increasingly good. In a surprising finale, the dealt cards form an even stronger, perhaps a royal flush or other impossible hand.
- Thetalia (Ian Rowland): The magician has the spectator deal cards from the deck face up while his back is turned. The spectator stops whenever they choose, and looks at the card. Then, without looking, the deck is handed back to the magician, who is able to divine the card they are thinking of, and where in the deck it is located."
- The Trick That Fooled Houdini: A card trick that supposedly fooled Houdini.
- Think a Card: A card is thought of and then revealed.
- Thot Echo (Tom Sellers): The magician presents a card to a spectator, who memorizes it. The magician turns away, so as not to see the card, and he asks the spectator to shuffle it back into the deck, face down. The magician then makes a gesture to 'extract' the thought of the card, and then reveals it to the spectator.
- Three Card Prediction (Maurice Fogel): The magician writes down a prediction, or sets aside three cards face down. Then, three spectators each choose a card freely. When the prediction is revealed, it perfectly matches the three chosen cards!
- Three Cards Across: The magician shows two packets of cards. Then, invisibly, three cards _travel_ from one packet to the other.
- Time Machine (Steve Freeman): The spectator chooses a card. The magician places another card, the time machine, face down on the table. He claims the time machine card will go back to before the selection was made. The spectator places the selected card back into the deck. The magician announces that there is one less card in the deck now. He flips the time machine card, and it is the spectator's selected card.
- Tipsy Trick: A card trick with a humorous theme.
- Too Many Cards (Derek Dingle): The magician shows four cards. He explains that four cards are 'too many' for a trick, and he starts discarding them one by one, placing them clearly on the table or in a card box. However, each time he counts the cards remaining in his hand, there are _still_ four! He repeats this several times, discarding cards in an increasingly obvious way, yet the number of cards in his hand _never decreases_. Finally, in a surprising climax, the cards change into the four Aces
- Torn Deck (Anneman): Slightly misnamed, a card is torn, and then it's magically restored.
- Torn Deck Trick (Marlo): A version of the Torn and Restored card trick.
- Transposing Kings and Aces (Daniel Garcia): The magician shows you the four Kings and the four Aces. They separate the Kings and Aces into two piles. With a magical wave of their hand, the Kings and Aces instantly switch places! The Kings are now where the Aces were, and the Aces are now where the Kings were.
- Transposing Kings and Aces (Helder Guimaraes): The magician shows the spectator four Kings and four Aces. He clearly separates them, placing the Kings in one pile and the Aces in another. Then, with a series of magical gestures – no obvious moves – he claims the Kings and Aces have switched places. When he turns over the piles, the Kings are where the Aces had been, and the Aces are where the Kings had been! What makes Guimaraes's version special is the incredibly clean and direct way he handles the cards; there are no extra packets or suspicious counts.
- Transposing Kings and Aces: The Kings and Aces magically switch places.
- Transpo (Steve Valentine): The magician shows two cards. He puts one in his pocket, and the spectator holds the other. With a snap of his fingers, the cards _instantly switch places_! The card in the spectator's hand is now the one that was in the pocket, and vice-versa.
- Travelers: Cards travel from one location to another.
- Triumph (Dai Vernon): The magician shows the deck mixed face up and face down – a complete mess. The spectator even helps with the mixing. Then, with a snap, the magician spreads the cards, and they're _all_ facing the same way… except for one card. That card is the spectator's chosen card!
- Turnover Card (Mark Wilson): The magician shows the deck with some cards face up and some face down, demonstrating a mixed condition. The spectator selects a card and the card is returned to the deck. The deck is shuffled, and the magician begins to display that they have mixed the cards face up into face down, like in Triumph. The magician spreads the deck and all cards are facing the same way, save for one, which is revealed to be the spectator's selection.
- Twisting the Aces (Dai Vernon): The Aces visually twist and turn in the magician's hands.
- Two Card Monte: A gambling game with two cards.
- Untouched (Daryl'): You shuffle the deck yourself and choose any card you like. You bury it in the middle of the deck, and the magician never even touches it. Through a series of cuts and deals that you mostly do yourself, your card is revealed in a surprising way..
- Up-Standing Triumph (J C Wagner): The magician shows the spectator that the deck is shuffled face up into face down, creating a chaotic mix. The spectator can even help with the mixing. Then, with a snap or a magical gesture, Wagner spreads the deck, and all the cards are facing the same way – except for one, the spectator's previously chosen card! Wagner's version is known for its directness and the spectator's involvement in the shuffling.
- Up The Ante: A card trick with a gambling theme.
- Your Signed Card: A card is _signed_ by the spectator, making it unique. It then vanishes from the deck and reappears in an impossible location – inside a sealed envelope, in the magician's wallet, folded up inside a lemon, etc. The signature proves it's the _same_ card.
AKA Professor Memento
https://mementomysteries.com
godan65
View Profile
New user
38 Posts

Profile of godan65
Wow! Thank you Smithart for your time and effort of putting this together as well for sharing it. Awesome!
Levi Bennett
View Profile
Inner circle
2042 Posts

Profile of Levi Bennett
Red Herring
ssucahyo
View Profile
Inner circle
1965 Posts

Profile of ssucahyo
Ambitious Card, the ending is the card in the forehead.
Gary Oullet Finger on the Card.
Wravyn
View Profile
Inner circle
4101 Posts

Profile of Wravyn
Unfortunately, AI totally missed on this one:
- 99 Percent (Frank Garcia/George Schindler): The magician predicts a card, and despite multiple shuffles and cuts, the predicted card appears. They make it seem like they have incredible odds on their side.

To paraphrase the trick: As cards are shuffled, two card values (i.e. 3 & J) are named by either one or two spectators. Upon completion of shuffling, it is found that a 3 & J (or J & 3) are found to be next to each other, with some instances they have one card between them (3, x, J).
Depending on your presentation style, it can be a lead for demonstrations of controlling cards, or, as I use it, intuition/destiny experiments.
Bruce T
View Profile
New user
71 Posts

Profile of Bruce T
Back in Time - Jay Sankey
The Magic Cafe Forum Index » » Magic...at a moment's notice! » » Some friends hand you a deck of cards and ask you to do a trick. What trick do you do? (26 Likes)
 Go to page [Previous]  1~2~3..9~10~11
[ Top of Page ]
All content & postings Copyright © 2001-2025 Steve Brooks. All Rights Reserved.
This page was created in 0.31 seconds requiring 5 database queries.
The views and comments expressed on The Magic Café
are not necessarily those of The Magic Café, Steve Brooks, or Steve Brooks Magic.
> Privacy Statement <

ROTFL Billions and billions served! ROTFL