

glowball Special user Nashville TN 663 Posts 
This method G is far superior to my prior Method D which looked horrible. The G means Good.
To get a good suit color mixture this method G uses HSCD not CHSD nor SHCD. Thus the HSCD lobe count is: Hearts=1, Spades=2, Clubs=3, Diamonds=4. Note: Kings are to be treated as value zero not value thirteen. There are three cards to memorize: AC at position 6 QD at position 7 QC at position 25 Method G Harding physical stack: 2S, 4D, 7S, 9D, QS, AC, QD, 8C, JH, KH, 2C, 5H, 7C, 10H, AS, 3D, 6S, 8D, JS, KS, 2D, 5S, 7D, 10S, QC, 4H, 6C, 9H, JC, KC, 3H, 5C, 8H, 10C, AD, 4S, 6D, 9S, JD, KD, 3S, 5D, 8S, 10D, 2H, 4C, 7H, 9C, QH, AH, 3C, 6H End of method G physical Harding stack. The algorithms are below: Spectator says card name. The magician (or confederate) calculates the position: a. Multiply 4 times the target card value. b. Add the pip point/lobe count. Note Hearts=1, Spades=2, Clubs=3, Diamonds=4. c. Flip the two digits. d. If greater than 52 do the 5+5 (same as subtracting 45). Spectator says number, magician (or confederate) calculates card value and suit by doing the below steps: 1. Flip the number. 2. If now greater than 52 then 5+5 (subtr 45). 3. Divide by constant 4. 4. If remainder is zero subtract 1 from quotient. 5. quotient is the card value, the remainder tells the suit (use HSCD but zero remainder means diamonds). Note that remainder of one means hearts, a remainder of two means spades. three means clubs, zero means diamonds. Note if the spectator names a number less than 10 then treated it as though it had a leading zero such as 4 means 04. If they say 9 it means 09 and then you take it through the appropriate steps.  Below are examples where the spectator has named a card and the magician (or confederate) must name the position: Example A Magician asks a spectator to name any card. The spectator says "seven of spades". Magician asks confederate for a number 1 to 52. Confederate multiplies 7 by constant 4 equals 28. Confederate adds the lobe count of two because of spades so now have a total of 30. Confederate flips the two digits giving 03. Confederate says "well, how about three". Example B Magician asks a spectator to name any card. The spectator says "Queen of Hearts". Magician asks confederate for a number 1 to 52. Confederate multiplies 12 (queen) by constant 4 equals 48. Confederate adds the lobe count of one because of hearts so now have a total of 49. Confederate flips the two digits giving 94. Because greater than 52 magician does 5 + 5 giving 49. Confederate says "well, how about 49". Example C Magician asks a spectator to name any card. The spectator says "nine of clubs". Magician asks confederate for a number 1 to 52. Confederate multiplies 9 by constant 4 equals 36. Confederate adds the lobe count of 3 because of clubs so now have a total of 39. Confederate flips the two digits giving 93 Because greater than 52 magician does 5 + 5 giving 48. Confederate says "well, how about 48". Example D Magician asks a spectator to name any card. The spectator says "Four of Diamonds". Magician asks confederate for a number 1 to 52. Confederate multiplies 4 by constant 4 equals 16. Confederate adds the lobe count of 4 because of diamonds so now have a total of 20. Confederate flips the two digits giving 02. Confederate says "well, how about two". Example E Magician asks a spectator to name any card. The spectator says "King of Hearts". Magician asks confederate for a number 1 to 52. Confederate multiplies 0 (Kings are zero) by constant 4 equals 0. Confederate adds the lobe count of 1 because of hearts so now have a total of 01. Confederate flips the two digits giving 10 Confederate says "well, how about ten". Example F Magician asks a spectator to name any card. The spectator says "Queen of Diamonds". Magician asks confederate for a number 1 to 52. Confederate remembers that this is one of the three memorized card thus in this case 07. Confederate says "well, how about seven".  Below are examples where the spectator has named a number and the magician (or confederate) must say a card name: Example J Spectator is asked to name a number 1 to 52. The spectator says "23". Magician asks confederate to "name any card". Confederate mentally flips the number to 32. Confederate divides by constant 4 giving quotient of 8 and remainder of zero. Since remainder is zero subtract 1 from quotient giving new quotient of 7. The zero remainder means diamonds. Confederate says "well, seven of diamonds". Example K Spectator is asked to name a number 1 to 52. The spectator says "5". Magician asks confederate to "name any card". Confederate mentally flips the 05 number to 50. Confederate divides by constant 4 giving quotient of 12 (queen) and remainder of 2. The remainder of 2 means spades (HSCD). Confederate says "well, Queen of Spades". Example L Spectator is asked to name a number 1 to 52. The spectator says "26". Magician asks confederate to "name any card". Confederate mentally flips the 26 number to 62. Because greater than 52 the confederate then does 5+5 (subtracting 45) getting 17. Confederate divides 17 by constant 4 giving quotient of 4 and remainder of 1. The remainder of 1 means hearts (HSCD). Confederate says "well, Four of Hearts". Example M Spectator is asked to name a number 1 to 52. The spectator says "27". Magician asks confederate to "name any card". Confederate mentally flips the 27 number to 72. Because greater than 52 the confederate then does 5+5 (subtracting 45) getting 27. Confederate divides 27 by constant 4 giving quotient of 6 and remainder of 3. The remainder of 3 means clubs (HSCD). Confederate says "well, Six of Clubs". Example N Spectator is asked to name a number 1 to 52. The spectator says "50". Magician asks confederate to "name any card". Confederate mentally flips the 50 number to 05. Confederate divides 05 by constant 4 giving quotient of 1 and remainder of 1. The remainder of 1 means hearts (HSCD). The quotient 1 means ace. Confederate says "well, Ace of Hearts". Example O Spectator is asked to name a number 1 to 52. The spectator says "40". Magician asks confederate to "name any card". Confederate mentally flips the number to 04. Confederate divides by constant 4 giving quotient of 1 and remainder of zero. Since remainder is zero subtract 1 from quotient giving new quotient of zero. The zero remainder means diamonds. the quotient zero means king. Confederate says "well, King of Diamonds". Example P Spectator is asked to name a number 1 to 52. The spectator says "25". Magician asks confederate to "name any card". Confederate remembers that 25 is for one of the 3 memorized cards and knows that it is the QC. Confederate says "well, Queen of Clubs".  Additional notes: The QC is in position 25 (in Method G there were three queens in a row at positions 5, 6, 7 which looked really bad so I had to break it up and swap the queen of clubs with the Ace of Clubs). Because of this there are three cards to memorize instead of two: AC at position 6 QD at position 7 QC at position 25 Note that Method G used the imaginary deck only for me to create the deck and create its formulas. Unlike the standard Harding the magician and confederate do not directly use the imaginary deck because my algorithms take care of finding the wanted values. 
glowball Special user Nashville TN 663 Posts 
Note that the confederate's attitude should be very nonchalant and act like they're just trying to make up their mind on what card or number to say. They should not look like they're heavily concentrating.

glowball Special user Nashville TN 663 Posts 
I could have one confederate magician friend be an expert on going from card name to card number.
I could have another confederate magician friend be an expert at going from position number to card name. This would simplify their calculation process even more. 
glowball Special user Nashville TN 663 Posts 
Mod Stack by evanthx published here on the Magiccafe in 2006.
https://themagiccafe.com/forums/viewtopi......&start=0 My Method G stack is very similar to the Mod Stack (older than my Method G) but the Mod Stack starts the aces in a different position and treats diamonds as zero whereas Method G treats diamonds as lobe count 4 allowing a direct addition of the lobe count Hearts=1, Spades=2, Clubs=3, Diamonds=4 ie: HSCD). The Mod Stack also addresses next card calculation whereas my method G stack is strictly focused on any card and any number. Alan Shaxon's version (also older? than Method G and Mod Stack) maybe similar and there are others (see references by ddyment in the above link). Note I had made this entry on another thread but am making it here for those who might have missed it. 
glowball Special user Nashville TN 663 Posts 
Note that the standard Harding algorithms are based on an imaginary ndo of ace through king of clubs followed by ace through king of hearts followed by ace through king of spades followed by ace through king of diamonds.
The Mod Stack and my method G stack is based on an imaginary NDO of the four kings, followed by the Four aces, followed by the four twos, followed by the four threes etc. Actually I think the Mod Stack uses just three of the kings at the beginning of the imaginary stack and uses CHaSeD but otherwise I believe the Mod Stack and my method G are pretty much the same concept. 
glowball Special user Nashville TN 663 Posts 
Here is the imaginary stack that Method G is based on (notice the HSCD order).
Note that the first number is the imaginary order number whereas the second number is it's actual position in the physical deck. 01 KH 10 02 KS 20 03 KC 30 04 KD 40 05 AH 50 06 AS 60 5+5 is 15 07 QC 70 5+5 is 25 must be memorized 08 AD 80 5+5 is 35 09 2H 90 5+5 is 45 10 2S 01 11 2C 11 12 2D 21 13 3H 31 14 3S 41 15 3C 51 16 3D 61 5+5 is 16 17 4H 71 5+5 is 26 18 4S 81 5+5 is 36 19 4C 91 5+5 is 46 20 4D 02 21 5H 12 22 5S 22 23 5C 32 24 5D 42 25 6H 52 26 6S 62 5+5 is 17 27 6C 72 5+5 is 27 28 6D 82 5+5 is 37 29 7H 92 5+5 is 47 30 7S 03 31 7C 13 32 7D 23 33 8H 33 34 8S 43 35 8C 53 5+5 is 08 36 8D 63 5+5 is 18 37 9H 73 5+5 is 28 38 9S 83 5+5 is 38 39 9C 93 5+5 is 48 40 9D 04 41 10H 14 42 10S 24 43 10C 34 44 10D 44 45 JH 54 5+5 is 09 46 JS 64 5+5 is 19 47 JC 74 5+5 is 29 48 JD 84 5+5 is 39 49 QH 94 5+5 is 49 50 QS 05 51 AC 06 rule breaker must be memorized 52 QD 07 rule breaker must be memorized 
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