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glowball Inner circle Nashville TN 1093 Posts
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FSDIU Stebbins/Redford Bandit grok slot machine five wheels Sahara 11 spins
Use 5 spectators each with 11 or 10 cards and play the following game making 5 face-up discard piles. At the end of the 11 spins the magician picks up the last face-up pile and places on the 4th pile and so on. The magician now has a CHaSeD Si Stebbins. If the magician is a Redford user then the Si Stebbins can easily be "shuffled" into Redford. Sahara Spin 1: https://drive.google.com/file/d/1H9EqHfCSxWxBx75D-vYeDGJoeUcxLoFD/view?usp=drive_link, Sahara Spin 2: https://drive.google.com/file/d/1tLuTY9LbnM8lid6ePi9J4Ks-qYG9uHgJ/view?usp=drive_link, Sahara Spin 3: https://drive.google.com/file/d/1sYwvt113DGXmaOkapJ9RHfqJMVwzSJQt/view?usp=drive_link, Sahara Spin 4: https://drive.google.com/file/d/1blIDKKYPfpcRHte8IbPWDpQmhYed80SR/view?usp=drive_link, Sahara Spin 5: https://drive.google.com/file/d/1RFWPEsB6sP1mXf-nezgV2yG3mpMyGDGf/view?usp=drive_link, Sahara Spin 6: https://drive.google.com/file/d/1PzsSGFwgUmUidXyEE9PQNbMfjRxLDWth/view?usp=drive_link, Sahara Spin 7: https://drive.google.com/file/d/17DRby5AL4YGNweyuRR8eYBXp6xNRK8qH/view?usp=drive_link, Sahara Spin 8: https://drive.google.com/file/d/1OUDimPS-Hz0nbC7x0EVKZbxX1t9Svvjs/view?usp=drive_link, Sahara Spin 9: https://drive.google.com/file/d/1cYg11rKiY7tH09pw4Uv1fQ-zv4tzyXo2/view?usp=drive_link, Sahara Spin 10: https://drive.google.com/file/d/1sYLZ_Wy......ive_link Sahara Spin 11: https://drive.google.com/file/d/1sT7DEg3cVGa4UYqp5ypw36KZ7vzu9GRP/view?usp=drive_link, --------------------- |
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glowball Inner circle Nashville TN 1093 Posts
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There are five special blank indicator cards placed face up on the table in a horizontal row that mimics the five wheels on the slot machine that is on your cell phone. The color of these indicator cards:
Orange, Green, Yellow, Blue, Pink. The slot machine has five wheels that have the two character text name of the playing cards. After each spin the spectators place their cards face up on the appropriate pile as indicated by the slot machine. There will be 11 spins to this little game that puts all 52 cards onto the correct piles. There is NOT any intermediate consolidation as is done on my Treasure/Mnemonica 4 wheel method. For this Stebbins/Sahara method all 11 spins must be done and all 52 cards placed before picking up the 5 piles. You can figure out your own patter and game to use with this. Then the magician picks the piles up starting with the last pile (the pink pile) placing it on top of the blue pile, then placing those together on top of the yellow pile, then placing all of those on top of the green pile, then all of those on top of the orange pile. ------–------ |
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glowball Inner circle Nashville TN 1093 Posts
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Note that at the start of the game the five spectators should have 10 or 11 cards each but this is not critical because some could have 13 cards. Some could have eight. It really does not matter because the cards will be played as dictated by each spin regardless of which spectator has what card. After an individual spin, a spectator could have multiple placements and that's fine. All that matters is that each card goes to the correct pile.
Note that there will never be more than one card placed on a pile for an individual spin because the grok movie is designed that way (one card per wheel). A wheel is a pile. Note that the three "--" are null cards to make things come out right for a multiple of 11 spins. Note the "--" means that wheel will show "NO" to indicate no card placed for that wheel on that spin. This was done so that there is some cards placed for all Wheels on the final three spins so things look normal at the end. ----------- |
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glowball Inner circle Nashville TN 1093 Posts
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During performance, the magician can always check to see how many cards are in the first pile (or are in the second pile ie: wheel 1 pile or wheel 2 pile) because they have no missing cards as does wheel 3, Wheel 4, and wheel 5 (they have --).
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